It may be prudent for us to have Vortex verify/write that resources.cfg file to ensure it works. I don't really believe that it makes a difference mod-to-mod, either the game reads ts4script/package files from nested directories or it doesn't, I doubt some mods need to be installed into the base directory and others need to be in subdirectories. ts4script files but I know for a fact that on this test system I have mods that have a ts4script file in a nested directory and they work in game, so it would seem this should work too. If that is the case, other users may not have this file or have it with different content which could then cause mods to not work that work fine for others. That would indicate that this file controls where the game searches for package files, in this case it tells it to search in nested dirs up to 5 levels deep. package/.ts4script files or is it safe for us to assume that the entirety of the mod is included within those files ? Are you aware of any other files or file extensions which are supposed to be deployed alongside. ts4script files and deploys them to the top level of the mods directory. Given that there is no way for us to ascertain where such mods are meant to be deployed programatically, I think I will add a new mod type to the extension which the users can select manually through the mods pane which searches for any. As far as I can remember, not ALL *.package and *.ts4script mods will function without a sub-directory simplest example (and lets be honest, the most used Sims 4 mod of all) Wicked Whims will not function correctly if its files are simply dropped inside the top level of the mods folder. Hi thank you for sending us your suggestion - this helps us fix/implement old and new installation patterns for our supported games. ts4script (and an error that the sims 4 no longer supports. implementing support for this would be pretty tough so maybe just give a warning telling them to put all. Support for loose script files (HARD): the sims 4 supports python scripting, this is in the form of. ts4script files, and it would be nice to add those to vortex without having to compress them first. Support for adding loose files to vortex: sometimes mod authors on distribute. Support for Tray items: basically all files with other extensions shouldn't go in "The Sims 4\Mods", but should instead go in "The Sims 4\Tray" (again no sub-directories), the extensions I know of are. now this would be fine if most mod developers for the sims 4 expected users to use a mod manager, but they don't. ts4script files to be in the top level of the mods folder. General quality of life improvements for The Sims 4 extension (game-sims4)ĭon't use sub-directories: the sims 4 expects all.
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